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	<title>Gamification &#8211; Retail Institute Italy</title>
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	<title>Gamification &#8211; Retail Institute Italy</title>
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		<title>La Rivoluzione della Gamification nel Marketing: TLC Worldwide</title>
		<link>https://www.retailinstitute.it/la-rivoluzione-della-gamification-nel-marketing-tlc-worldwide/</link>
		
		<dc:creator><![CDATA[Teresa]]></dc:creator>
		<pubDate>Thu, 27 Jun 2024 07:54:48 +0000</pubDate>
				<category><![CDATA[News dei Soci]]></category>
		<category><![CDATA[Retail News]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[marketing aziendale]]></category>
		<category><![CDATA[TLC Worldwide]]></category>
		<guid isPermaLink="false">https://retailinstitute.it/?p=590589</guid>

					<description><![CDATA[<p>La gamification, un tempo riservata ai giochi online, è ora una strategia di marketing chiave. Questo articolo esplora il suo potenziale nel marketing aziendale e presenta l&#8217;ebook “Strategie di Gamification &#8230; </p>
<p>L'articolo <a rel="nofollow" href="https://www.retailinstitute.it/la-rivoluzione-della-gamification-nel-marketing-tlc-worldwide/">La Rivoluzione della Gamification nel Marketing: TLC Worldwide</a> proviene da <a rel="nofollow" href="https://www.retailinstitute.it">Retail Institute Italy</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>12 Idee di GAMIFICATION per i retailers</title>
		<link>https://www.retailinstitute.it/12-idee-di-gamification-per-e-retailers/</link>
		
		<dc:creator><![CDATA[Barbara Mazzarelli]]></dc:creator>
		<pubDate>Wed, 13 Sep 2023 10:49:22 +0000</pubDate>
				<category><![CDATA[News dei Soci]]></category>
		<category><![CDATA[Retail News]]></category>
		<category><![CDATA[e retailers]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Insight]]></category>
		<guid isPermaLink="false">https://retailinstitute.it/?p=583854</guid>

					<description><![CDATA[<p>Il nostro socio Loyal Guru lancia la ricerca &#8220;12 Idee di GAMIFICATION per i retailers&#8220;. Sulla base delle ricerche più recenti, questo cheat sheet sulla gamification evidenzia le opportunità per &#8230; </p>
<p>L'articolo <a rel="nofollow" href="https://www.retailinstitute.it/12-idee-di-gamification-per-e-retailers/">12 Idee di GAMIFICATION per i retailers</a> proviene da <a rel="nofollow" href="https://www.retailinstitute.it">Retail Institute Italy</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>La gamification nell’eCommerce per migliorare visibilità e sellout</title>
		<link>https://www.retailinstitute.it/la-gamification-nellecommerce-per-migliorare-visibilita-e-sellout/</link>
		
		<dc:creator><![CDATA[Barbara Mazzarelli]]></dc:creator>
		<pubDate>Wed, 21 Sep 2022 15:08:24 +0000</pubDate>
				<category><![CDATA[Innovation & Technology]]></category>
		<category><![CDATA[News dei Soci]]></category>
		<category><![CDATA[“Shop&Play”]]></category>
		<category><![CDATA[Catalina]]></category>
		<category><![CDATA[ecommerce]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[sellout]]></category>
		<category><![CDATA[Visibilità]]></category>
		<guid isPermaLink="false">https://retailinstitute.it/?p=574970</guid>

					<description><![CDATA[<p>Ingaggio, misurazione dei risultati, possibilità di ottimizzare la brand awareness: sono solo alcune delle potenzialità della gamification se applicata agli acquisti online. In particolare, per un ambito piuttosto complesso in &#8230; </p>
<p>L'articolo <a rel="nofollow" href="https://www.retailinstitute.it/la-gamification-nellecommerce-per-migliorare-visibilita-e-sellout/">La gamification nell’eCommerce per migliorare visibilità e sellout</a> proviene da <a rel="nofollow" href="https://www.retailinstitute.it">Retail Institute Italy</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Poke House sceglie la realtà aumentata di Aryel e spopola su TikTok: l’obiettivo è portare gli utenti in store</title>
		<link>https://www.retailinstitute.it/poke-house-sceglie-la-realta-aumentata-di-aryel-e-spopola-su-tiktok-lobiettivo-e-portare-gli-utenti-in-store/</link>
		
		<dc:creator><![CDATA[vmuti]]></dc:creator>
		<pubDate>Tue, 12 Jul 2022 07:51:24 +0000</pubDate>
				<category><![CDATA[Dal Mondo]]></category>
		<category><![CDATA[Innovation & Technology]]></category>
		<category><![CDATA[Aryel]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Poke House]]></category>
		<category><![CDATA[TikTok]]></category>
		<guid isPermaLink="false">https://retailinstitute.it/?p=573338</guid>

					<description><![CDATA[<p>In occasione dell’inaugurazione del nuovo flagship store di Bucharest in Romania, Poke House ha scelto Aryel (aryel.io) per sviluppare e condividere un’esperienza di gamification online altamente ingaggiante con l’obiettivo di &#8230; </p>
<p>L'articolo <a rel="nofollow" href="https://www.retailinstitute.it/poke-house-sceglie-la-realta-aumentata-di-aryel-e-spopola-su-tiktok-lobiettivo-e-portare-gli-utenti-in-store/">Poke House sceglie la realtà aumentata di Aryel e spopola su TikTok: l’obiettivo è portare gli utenti in store</a> proviene da <a rel="nofollow" href="https://www.retailinstitute.it">Retail Institute Italy</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Aw Lab lancia l’app The Dancefloor e la sfida su Tik Tok</title>
		<link>https://www.retailinstitute.it/aw-lab-lancia-lapp-the-dancefloor-e-la-sfida-su-tik-tok/</link>
		
		<dc:creator><![CDATA[vmuti]]></dc:creator>
		<pubDate>Thu, 19 Nov 2020 09:21:01 +0000</pubDate>
				<category><![CDATA[Innovation & Technology]]></category>
		<category><![CDATA[News dei Soci]]></category>
		<category><![CDATA[Top News]]></category>
		<category><![CDATA[Aw Lab]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Loyalty]]></category>
		<category><![CDATA[The Dancefloor]]></category>
		<guid isPermaLink="false">https://retailinstitute.it/?p=554350</guid>

					<description><![CDATA[<p>Un game basato sulla tecnologia della realtà aumentata è la proposta di Aw Lab che tramite l&#8217;app The Dancefloor chiede agli iscritti di mettersi in gioco su una pista da &#8230; </p>
<p>L'articolo <a rel="nofollow" href="https://www.retailinstitute.it/aw-lab-lancia-lapp-the-dancefloor-e-la-sfida-su-tik-tok/">Aw Lab lancia l’app The Dancefloor e la sfida su Tik Tok</a> proviene da <a rel="nofollow" href="https://www.retailinstitute.it">Retail Institute Italy</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Valentino si apre (virtualmente) al pubblico</title>
		<link>https://www.retailinstitute.it/valentino-si-apre-virtualmente-al-pubblico/</link>
		
		<dc:creator><![CDATA[Barbara Mazzarelli]]></dc:creator>
		<pubDate>Thu, 10 Sep 2020 12:24:42 +0000</pubDate>
				<category><![CDATA[Innovation & Technology]]></category>
		<category><![CDATA[Brand]]></category>
		<category><![CDATA[Chez Maison Valentino]]></category>
		<category><![CDATA[Customer Experience]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Valentino]]></category>
		<guid isPermaLink="false">https://retailinstitute.it/?p=552632</guid>

					<description><![CDATA[<p> Il brand ha lanciato Chez Maison Valentino, un progetto digitale interattivo attraverso cui è possibile entrare all’interno di Palazzo Mignanelli.</p>
<p>L'articolo <a rel="nofollow" href="https://www.retailinstitute.it/valentino-si-apre-virtualmente-al-pubblico/">Valentino si apre (virtualmente) al pubblico</a> proviene da <a rel="nofollow" href="https://www.retailinstitute.it">Retail Institute Italy</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>LuisaViaRoma si lancia nei ‘videogiochi’ con Mod4</title>
		<link>https://www.retailinstitute.it/luisaviaroma-si-lancia-nei-videogiochi-con-mod4/</link>
					<comments>https://www.retailinstitute.it/luisaviaroma-si-lancia-nei-videogiochi-con-mod4/#respond</comments>
		
		<dc:creator><![CDATA[Barbara Mazzarelli]]></dc:creator>
		<pubDate>Tue, 05 May 2020 09:37:28 +0000</pubDate>
				<category><![CDATA[Innovation & Technology]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[LuisaViaRoma]]></category>
		<category><![CDATA[Mod4]]></category>
		<guid isPermaLink="false">https://retailinstitute.it/?p=549513</guid>

					<description><![CDATA[<p>Una applicazione con cui creare avatar, collezionare capi d’abbigliamento, partecipare a vere e proprie fashion challenge e creare interazione sociale. È questo, in sintesi, Mod4, il progetto di gamification lanciato &#8230; </p>
<p>L'articolo <a rel="nofollow" href="https://www.retailinstitute.it/luisaviaroma-si-lancia-nei-videogiochi-con-mod4/">LuisaViaRoma si lancia nei ‘videogiochi’ con Mod4</a> proviene da <a rel="nofollow" href="https://www.retailinstitute.it">Retail Institute Italy</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.retailinstitute.it/luisaviaroma-si-lancia-nei-videogiochi-con-mod4/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Partnership tra Gucci e Drest per un app basata sulla gamification</title>
		<link>https://www.retailinstitute.it/partnership-tra-gucci-e-drest-per-un-app-basata-sulla-gamification/</link>
					<comments>https://www.retailinstitute.it/partnership-tra-gucci-e-drest-per-un-app-basata-sulla-gamification/#respond</comments>
		
		<dc:creator><![CDATA[Barbara Mazzarelli]]></dc:creator>
		<pubDate>Thu, 10 Oct 2019 14:39:30 +0000</pubDate>
				<category><![CDATA[Innovation & Technology]]></category>
		<category><![CDATA[Drest]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[gucci]]></category>
		<guid isPermaLink="false">https://retailinstitute.it/?p=546062</guid>

					<description><![CDATA[<p>Una recente alleanza tra Gucci e Drest conferma l’ascesa del fenomeno della gamification nel mondo della moda. Le due aziende si sono unite per realizzare una fashion styling app interattiva &#8230; </p>
<p>L'articolo <a rel="nofollow" href="https://www.retailinstitute.it/partnership-tra-gucci-e-drest-per-un-app-basata-sulla-gamification/">Partnership tra Gucci e Drest per un app basata sulla gamification</a> proviene da <a rel="nofollow" href="https://www.retailinstitute.it">Retail Institute Italy</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.retailinstitute.it/partnership-tra-gucci-e-drest-per-un-app-basata-sulla-gamification/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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